On Solving Fuzzy Game Problem by Graphically Using Quadrangle Fuzzy Number

Authors(2) :-B. Abarna, K. Sangeetha

In this paper, a new concept of fuzzy game problem using Quadrangle fuzzy numbers with some operation is introduced. By using ranking to the payoffs, we convert the fuzzy valued game problem to crisp valued game problem, which can be solved using the Graphical method. The solution of such fuzzy games with mixed strategies by minimax-maximin principle is discussed.

Authors and Affiliations

B. Abarna
M.Sc Mathematics, Department of Mathematics, Dr. SNS Rajalakshmi college of Arts &Science, Coimbatore, Tamil Nadu, India
K. Sangeetha
Assistant Professor, Department of Mathematics, Dr. SNS Rajalakshmi college of Arts &Science, Coimbatore, Tamil Nadu, India

Fuzzy numbers, Fuzzy ranking, Fuzzy game problem, Graphical method, Membership function , mixed strategy, Quadrangle fuzzy number, Saddle point

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Publication Details

Published in : Volume 3 | Issue 6 | September-October 2017
Date of Publication : 2017-10-31
License:  This work is licensed under a Creative Commons Attribution 4.0 International License.
Page(s) : 127-130
Manuscript Number : IJSRSET173628
Publisher : Technoscience Academy

Print ISSN : 2395-1990, Online ISSN : 2394-4099

Cite This Article :

B. Abarna, K. Sangeetha, " On Solving Fuzzy Game Problem by Graphically Using Quadrangle Fuzzy Number , International Journal of Scientific Research in Science, Engineering and Technology(IJSRSET), Print ISSN : 2395-1990, Online ISSN : 2394-4099, Volume 3, Issue 6, pp.127-130, September-October.2017
URL : http://ijsrset.com/IJSRSET173628

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