An Ingenious Game-Based Learning System for Awareness and Prevention of Viruses - "Alive-3D"

Authors

  • Apoorva M S  Department of Computer Science, CHRIST University, Bangalore, Karnataka, India
  • Pavan Kumar K  Department of Computer Science, CHRIST University, Bangalore, Karnataka, India
  • Soundarya Subramani  Department of Computer Science, CHRIST University, Bangalore, Karnataka, India
  • Sagaya Aureila  Department of Computer Science, CHRIST University, Bangalore, Karnataka, India

Keywords:

Alive-3D, Covid-19, viruses, epidemic, 3D, game-based learning.

Abstract

As everyone is facing the biggest challenge due to Covid-19, which has affected thousands of lives. Inspired by that, we decided to develop a game based on this where users are civilians and fight against the virus they wish to. There will be options on viruses as the user starts the game by selecting the viruses. While selecting the virus, information related to viruses will be displayed where the user can attain related knowledge to it. As they play, this will also assist the players with information about the viruses that affected people's lives in real-time and create awareness and help save themselves from these viruses. There will be various levels in this game. ALIVE 3D will provide information about viruses and plague without compromising with the aspect of adventure and entertainment.

References

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Published

2021-07-30

Issue

Section

Research Articles

How to Cite

[1]
Apoorva M S, Pavan Kumar K, Soundarya Subramani, Sagaya Aureila "An Ingenious Game-Based Learning System for Awareness and Prevention of Viruses - "Alive-3D"" International Journal of Scientific Research in Science, Engineering and Technology (IJSRSET), Print ISSN : 2395-1990, Online ISSN : 2394-4099, Volume 9, Issue 4, pp.01-05, July-August-2021.