Effectiveness of a Virtual Project-Based Simulation Game in Construction Education
Keywords:
Construction, Education, Project-based, Self- assessment, Simulation, VirtualAbstract
This research was conducted to evaluate the effectiveness of a virtual project-based simulation game in construction education. For this purpose, Skyscraper Simulator, which is a project-based simulation game focused on the construction management process in an interactive environment, was tested by 135 undergraduate construction students. After finishing the game, students completed a questionnaire to rate the game’s effectiveness. Then, quantitative methods were used to investigate their answers. Students also rated their pre- and post- playing construction knowledge, ability and skills in six broad areas typical for their construction management curricula. To measure their perceived learning gains, the self- assessment data on each six area were analyzed by means of a paired-samples T test. The results provide the evidence for positive effect of a virtual project-based simulation game on educating undergraduate construction students, and so for its potential to be used as a supplementary tool in construction education at undergraduate level.
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