Confucius Ideas on Popular Video Games in Indonesia

Authors

  • Ferril Irham Muzaki  Department of Preschool and Elementary Education, Faculty of Education, Universitas Negeri Malang

DOI:

https://doi.org/10.32628/IJSRSET207641

Keywords:

Confucius, Speech Utterances, Video Games, Audio Visual

Abstract

The purposes of this study are to identify Confucius ideas in video games that are popular in Indonesia. The research method used in this research is content analysis, namely (1) analysis of the use of speech utterances, (2) implied meaning and (3) responses to video games. Sources of data come from existing games (1) Call of Duty, (2) Halo, (3) Red Dead, (4) Battlefield, (5) Last of Us, (6) Final Fantasy, (7) Portal, (8) ) Assassin's Creed, (9) Tomb Raider and (10) Command and Conquer. The results of this study are (1) Confucius' ideas are conveyed in verbal form, (2) symbolic and (3) nonviolence. These Confucius ideas are a representation of universal humanistic values.

References

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Published

2020-12-30

Issue

Section

Research Articles

How to Cite

[1]
Ferril Irham Muzaki "Confucius Ideas on Popular Video Games in Indonesia " International Journal of Scientific Research in Science, Engineering and Technology (IJSRSET), Print ISSN : 2395-1990, Online ISSN : 2394-4099, Volume 7, Issue 6, pp.211-216, November-December-2020. Available at doi : https://doi.org/10.32628/IJSRSET207641